Forge & workshop
Upgrade to the cap, repair the rod and turn materials into gear.
Upgrading gear
Any item with power can go up to +10. Each level asks for a gem and coins; the gem changes as the level climbs. At the cap the item is 34% stronger than it started.
| Level | Gem | Coins |
|---|---|---|
| +1 | 20 coins | |
| +2 | 35 coins | |
| +3 | 55 coins | |
| +4 | 80 coins | |
| +5 | 110 coins | |
| +6 | 150 coins | |
| +7 | 200 coins | |
| +8 | 260 coins | |
| +9 | 330 coins | |
| +10 | 420 coins |
The +X lives on the item, not on the slot: unequipping loses nothing, and a spare rod hanging at the Ranch keeps its level.
Repairing the rod
The rod wears down with every catch. Repairing at the Forge costs coins and materials depending on the damage and the rod's tier โ better rods also ask for scales. The free alternative is the Ranch bench.
Workshop
The Workshop turns materials into something useful. The recipes are fixed:
| Recipe | Costs | Coins |
|---|---|---|
| 2ร Scrap + 1ร Reed Fiber | โ | |
| 1ร Shiny Scale + 1ร Reed Fiber | โ | |
| 1ร Freshwater Pearl + 2ร Shiny Scale | 10 coins | |
| 3ร Quartz | 20 coins | |
| 3ร Sapphire | 60 coins | |
| 3ร Ruby | 150 coins | |
| 6ร Scrap + 4ร Reed Fiber + 3ร Shiny Scale | 120 coins | |
| 2ร Predator Spine + 1ร Shiny Scale | โ | |
| 3ร Fish Oil + 1ร Reed Fiber | 40 coins |