How the game works
Fishbobble in five minutes.
Fishbobble in five minutes
Your fisher sits by a pond that floats in the corner of your screen. He casts, waits and fights the fish on his own. What you decide is the gear he takes, which pond he goes to and what to do with every fish that comes out of the water.
- Everything comes from fish you caught. Nothing comes from idle time and nothing comes while the game is closed.
- Energy is the daily limit. Every cast spends energy; it comes back over time, with dishes and with rest.
- The rod wears out. It breaks and comes back repaired from the bench.
- Ponds get tired. Fishing the same spot forever pays less; moving on โ or feeding it โ fixes that.
- Every catch has a use. Coins, feed, materials, dishes, trophies, fry, village orders and the Steam market.
The game in numbers
| Thing | How many |
|---|---|
| Ponds | 5 |
| Stages per pond | 10 (the tenth is the boss) |
| Species and critters | 35 |
| Items | 77 |
| Talents | 15 |
| Rarities | 6 (from COMMON to MYTHIC) |
| Backpack slots | 36 |
| Real spots on the map | 21 |
Where to go next
- Fishing, step by step โ the cast, the fight, energy and saturation.
- Ponds & stages โ what each pond asks for and what it gives.
- Fish & critters โ the full list, with favourite bait and time of day.
- Every item โ gear, gems, materials and cosmetics.
- The Ranch โ hooks, bench, breeding tanks, aquarium, kitchen and trophies.